Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 109 days ago
10 / 9 / 8
K / D / A
47.4%
Kill participation
1,057
Damage / min
15,381g
426.5 gold / min
45
22 placed · 3 cleared
208
5.8 CS / min
Objective control
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDavus#DELTA
Ornn · Top
5 / 6 / 16
51.2% KP
27,508
16.1% share
13,020g
172 CS · 4.8/m
kacper#kumir
Kha'Zix · Jungle
7 / 12 / 16
56.1% KP
35,410
20.7% share
14,433g
208 CS · 5.8/m
ur hot step bro #EUNE
Fiora · Mid
14 / 8 / 8
53.7% KP
47,518
27.7% share
17,277g
282 CS · 7.8/m
frągu21savage#elo
Brand · ADC
14 / 4 / 9
56.1% KP
53,796
31.4% share
18,452g
287 CS · 8/m
Florek#333
Alistar · Support
1 / 9 / 19
48.8% KP
7,135
4.2% share
9,567g
32 CS · 0.9/m
Red side
VictoryDoknes43#EUNE
Pantheon · Top
9 / 11 / 8
44.7% KP
38,600
21.8% share
13,323g
199 CS · 5.5/m
ImpostorPiotruś#EUNE
Bel'Veth · Jungle
11 / 7 / 13
63.2% KP
43,670
24.7% share
17,784g
283 CS · 7.8/m
Zorby#Zoe
Sylas · Mid
10 / 9 / 8
47.4% KP
38,121
21.6% share
15,381g
208 CS · 5.8/m
ROBINLADEN#55555
Vladimir · ADC
8 / 6 / 12
52.6% KP
43,452
24.6% share
18,145g
269 CS · 7.5/m
Scarlett#blrs
Nami · Support
0 / 8 / 24
63.2% KP
12,845
7.3% share
10,330g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
