Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 108 days ago
6 / 2 / 9
K / D / A
38.5%
Kill participation
585.5
Damage / min
15,552g
463.8 gold / min
44
19 placed · 3 cleared
279
8.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrNicolaeGuta#EUNE
Malphite · Top
3 / 8 / 5
53.3% KP
20,410
21.1% share
11,490g
240 CS · 7.2/m
Bolozon#EUNE
Zed · Jungle
8 / 6 / 3
73.3% KP
29,150
30.1% share
16,025g
214 CS · 6.4/m
Sisyphus#15975
Tryndamere · Mid
2 / 6 / 3
33.3% KP
21,287
22% share
12,998g
287 CS · 8.6/m
Sharel#4ORI
Ziggs · ADC
2 / 9 / 3
33.3% KP
21,368
22.1% share
13,817g
266 CS · 7.9/m
AliGalaxy#4035
Alistar · Support
0 / 10 / 7
46.7% KP
4,689
4.8% share
8,101g
43 CS · 1.3/m
Red side
VictorySamarie#5629
Ornn · Top
0 / 2 / 10
25.6% KP
20,009
13.7% share
12,179g
235 CS · 7/m
Zorby#Zoe
Lee Sin · Jungle
6 / 2 / 9
38.5% KP
19,633
13.4% share
15,552g
279 CS · 8.3/m
Lucyna Marzec#EUNE
Jhin · Mid
16 / 1 / 9
64.1% KP
41,519
28.4% share
16,876g
262 CS · 7.8/m
Katulu#EUNE
Vel'Koz · ADC
13 / 6 / 12
64.1% KP
53,265
36.4% share
17,258g
240 CS · 7.2/m
Samanan#EUNE
Nautilus · Support
4 / 4 / 20
61.5% KP
11,714
8% share
10,638g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
