Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 107 days ago
8 / 3 / 7
K / D / A
50%
Kill participation
796.4
Damage / min
13,350g
425.4 gold / min
30
12 placed · 6 cleared
223
7.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBroke Pirate#BPT
Gangplank · Top
7 / 5 / 9
34% KP
30,593
21.5% share
15,045g
237 CS · 7.6/m
Fluttershy oωo#333
Rengar · Jungle
11 / 6 / 6
36.2% KP
29,109
20.5% share
15,137g
254 CS · 8.1/m
Misanthrope#G0AT
Mel · Mid
11 / 7 / 3
29.8% KP
31,091
21.9% share
16,472g
263 CS · 8.4/m
Frenkiee#EUNE
Ziggs · ADC
13 / 7 / 11
51.1% KP
39,693
27.9% share
15,477g
214 CS · 6.8/m
Mileena#bimbo
Karma · Support
5 / 5 / 19
51.1% KP
11,642
8.2% share
11,380g
32 CS · 1/m
Red side
DefeatApolloG#EUNE
Jayce · Top
3 / 11 / 5
26.7% KP
25,972
24.2% share
12,880g
267 CS · 8.5/m
koreanZookeeper#111
Lee Sin · Jungle
7 / 12 / 8
50% KP
20,710
19.3% share
12,965g
165 CS · 5.3/m
Zorby#Zoe
Fizz · Mid
8 / 3 / 7
50% KP
24,995
23.3% share
13,350g
223 CS · 7.1/m
Bardolph Meepler#BARD
Ashe · ADC
7 / 9 / 9
53.3% KP
17,079
15.9% share
13,534g
223 CS · 7.1/m
Valdirian#777
Seraphine · Support
5 / 12 / 15
66.7% KP
18,488
17.2% share
10,752g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
