Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 107 days ago
7 / 4 / 17
K / D / A
61.5%
Kill participation
785.9
Damage / min
14,906g
468.7 gold / min
44
16 placed · 0 cleared
224
7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryApolloG#EUNE
K'Sante · Top
9 / 3 / 13
56.4% KP
35,243
26.8% share
15,601g
261 CS · 8.2/m
Zorby#Zoe
Lee Sin · Jungle
7 / 4 / 17
61.5% KP
24,993
19% share
14,906g
224 CS · 7/m
Džoni#12351
Katarina · Mid
12 / 5 / 6
46.2% KP
20,642
15.7% share
14,275g
198 CS · 6.2/m
OogaBoogaSniffin#EUNE
Karthus · ADC
9 / 9 / 14
59% KP
38,593
29.3% share
14,355g
224 CS · 7/m
BlueEyesCyber#EUNE
Karma · Support
2 / 6 / 25
69.2% KP
12,232
9.3% share
10,188g
37 CS · 1.2/m
Red side
DefeatMisused#666
Shen · Top
3 / 8 / 9
44.4% KP
19,660
15.2% share
9,760g
173 CS · 5.4/m
javicilie#3409
Qiyana · Jungle
7 / 9 / 12
70.4% KP
24,782
19.2% share
15,052g
225 CS · 7.1/m
Boban Ribar#EUNE
Yasuo · Mid
9 / 7 / 12
77.8% KP
32,875
25.5% share
16,172g
258 CS · 8.1/m
Rákóczi#1230
Hwei · ADC
2 / 5 / 12
51.9% KP
29,626
23% share
11,561g
225 CS · 7.1/m
Terry McBerry#FMF
Camille · Support
6 / 10 / 10
59.3% KP
22,145
17.2% share
10,105g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
