Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 101 days ago
10 / 3 / 6
K / D / A
33.3%
Kill participation
764.9
Damage / min
13,476g
414.9 gold / min
34
19 placed · 4 cleared
243
7.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSelfish Kougioum#EUNE
Jax · Top
8 / 7 / 5
52% KP
32,146
25.4% share
14,722g
219 CS · 6.7/m
Represl#000
Skarner · Jungle
6 / 6 / 9
60% KP
21,572
17% share
13,600g
200 CS · 6.2/m
OogaBoogaSniffin#EUNE
Syndra · Mid
5 / 9 / 3
32% KP
22,694
17.9% share
11,976g
228 CS · 7/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
5 / 13 / 5
40% KP
37,434
29.5% share
14,899g
243 CS · 7.5/m
Revillo#FRYTA
Amumu · Support
1 / 13 / 11
48% KP
12,855
10.1% share
8,998g
38 CS · 1.2/m
Red side
Victoryfilip88sesak#EUNE
Nasus · Top
6 / 6 / 15
43.8% KP
37,116
22.3% share
14,015g
237 CS · 7.3/m
i try win#EUNE1
Kha'Zix · Jungle
13 / 5 / 9
45.8% KP
32,974
19.8% share
18,278g
245 CS · 7.5/m
Zorby#Zoe
Sylas · Mid
10 / 3 / 6
33.3% KP
24,847
14.9% share
13,476g
243 CS · 7.5/m
Collion#EUNE
Kai'Sa · ADC
13 / 5 / 19
66.7% KP
58,056
34.8% share
23,570g
298 CS · 9.2/m
angst#zxc
Morgana · Support
6 / 6 / 24
62.5% KP
13,731
8.2% share
12,312g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
