Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 90 days ago
13 / 1 / 13
K / D / A
60.5%
Kill participation
1,124
Damage / min
13,876g
456.7 gold / min
38
19 placed · 2 cleared
164
5.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAmbis#guts
K'Sante · Top
7 / 4 / 8
34.9% KP
18,831
13.4% share
11,658g
173 CS · 5.7/m
vatafak#EUNE
Lee Sin · Jungle
13 / 2 / 10
53.5% KP
28,291
20.2% share
15,204g
242 CS · 8/m
Zorby#Zoe
Sylas · Mid
13 / 1 / 13
60.5% KP
34,152
24.3% share
13,876g
164 CS · 5.4/m
bobby#zzzz
Ziggs · ADC
9 / 3 / 13
51.2% KP
47,193
33.6% share
15,984g
293 CS · 9.6/m
xiaobaopyke#zz1
Blitzcrank · Support
1 / 3 / 26
62.8% KP
11,794
8.4% share
9,094g
24 CS · 0.8/m
Red side
DefeatBaketto#EUNE
Anivia · Top
1 / 7 / 4
41.7% KP
14,145
15.7% share
11,112g
261 CS · 8.6/m
click forward#Exile
Xin Zhao · Jungle
4 / 14 / 5
75% KP
22,029
24.4% share
10,575g
160 CS · 5.3/m
Frenkiee#EUNE
Syndra · Mid
2 / 7 / 6
66.7% KP
20,167
22.3% share
11,960g
223 CS · 7.3/m
Yumara#mel
Xayah · ADC
5 / 8 / 3
66.7% KP
27,559
30.5% share
13,072g
228 CS · 7.5/m
kitty with bpd#xωx
Nami · Support
0 / 7 / 7
58.3% KP
6,423
7.1% share
6,938g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
