Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 90 days ago
11 / 6 / 7
K / D / A
52.9%
Kill participation
953.7
Damage / min
12,976g
445.4 gold / min
52
17 placed · 7 cleared
190
6.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAdrikos1200#EUNE
Cho'Gath · Top
6 / 6 / 9
44.1% KP
24,404
19.9% share
12,972g
227 CS · 7.8/m
StefanosAleksand#EUNE
Nocturne · Jungle
6 / 9 / 9
44.1% KP
14,449
11.8% share
12,021g
140 CS · 4.8/m
zwykla szumowina#rodo
Ryze · Mid
14 / 4 / 11
73.5% KP
51,007
41.6% share
16,511g
229 CS · 7.9/m
Mileena#bimbo
Miss Fortune · ADC
4 / 8 / 9
38.2% KP
21,226
17.3% share
13,361g
218 CS · 7.5/m
BoIek PoIívka#EUNE
Thresh · Support
4 / 7 / 17
61.8% KP
11,495
9.4% share
9,682g
21 CS · 0.7/m
Red side
DefeatPaw882#EUNE
Olaf · Top
9 / 8 / 2
32.4% KP
32,011
26.2% share
14,649g
267 CS · 9.2/m
LOCKDINALIEN#UFO
Jax · Jungle
6 / 5 / 8
41.2% KP
23,632
19.4% share
12,952g
241 CS · 8.3/m
Zorby#Zoe
Sylas · Mid
11 / 6 / 7
52.9% KP
27,785
22.8% share
12,976g
190 CS · 6.5/m
James Sunderland#HILL2
Kai'Sa · ADC
5 / 7 / 11
47.1% KP
30,641
25.1% share
13,908g
215 CS · 7.4/m
Motýlek Milík#Baldy
Alistar · Support
3 / 8 / 14
50% KP
7,927
6.5% share
8,544g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
