Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 90 days ago
13 / 6 / 12
K / D / A
51%
Kill participation
781.4
Damage / min
16,252g
544.8 gold / min
63
19 placed · 8 cleared
227
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIodaiul#EUNE
Fiora · Top
3 / 8 / 4
21.2% KP
16,294
15.6% share
11,299g
236 CS · 7.9/m
J0HN KIRIAK0U#humus
Kha'Zix · Jungle
14 / 7 / 9
69.7% KP
26,964
25.8% share
15,353g
182 CS · 6.1/m
RedJoker#FATE
Twisted Fate · Mid
4 / 14 / 11
45.5% KP
19,670
18.8% share
12,107g
199 CS · 6.7/m
Moon#Blau
Viktor · ADC
5 / 9 / 13
54.5% KP
26,791
25.7% share
14,378g
248 CS · 8.3/m
xiaobaopyke#zz1
Pyke · Support
7 / 12 / 12
57.6% KP
14,728
14.1% share
12,817g
29 CS · 1/m
Red side
Victorymemento mori#echo
Riven · Top
11 / 4 / 4
30.6% KP
25,690
20.3% share
14,803g
240 CS · 8/m
Zorby#Zoe
Lee Sin · Jungle
13 / 6 / 12
51% KP
23,312
18.4% share
16,252g
227 CS · 7.6/m
lolGYM#EUNE
Katarina · Mid
13 / 8 / 8
42.9% KP
33,916
26.8% share
16,388g
232 CS · 7.8/m
PridefulQueen#EUNE
Lux · ADC
7 / 4 / 13
40.8% KP
21,404
16.9% share
14,037g
209 CS · 7/m
WillTheScout#EUNE
Pantheon · Support
5 / 11 / 21
53.1% KP
22,345
17.6% share
11,042g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
