Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 89 days ago
11 / 4 / 8
K / D / A
57.6%
Kill participation
963.4
Damage / min
14,088g
433 gold / min
45
18 placed · 6 cleared
188
5.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChadRammus2137#Szafa
Jayce · Top
1 / 8 / 10
39.3% KP
21,750
20.2% share
12,015g
258 CS · 7.9/m
szolim#meow
Viego · Jungle
12 / 5 / 7
67.9% KP
21,446
19.9% share
15,867g
224 CS · 6.9/m
Sal Terrae#EUNE
Aurora · Mid
5 / 7 / 13
64.3% KP
33,203
30.8% share
12,798g
222 CS · 6.8/m
bruce wayne#l9l9
Lux · ADC
6 / 7 / 13
67.9% KP
20,109
18.6% share
12,659g
200 CS · 6.1/m
Svlwin#joy
Bard · Support
4 / 6 / 9
46.4% KP
11,347
10.5% share
9,443g
40 CS · 1.2/m
Red side
Victoryvatafak#EUNE
Malphite · Top
3 / 7 / 8
33.3% KP
20,153
18.2% share
11,099g
197 CS · 6.1/m
Never enough#HECA1
Hecarim · Jungle
9 / 3 / 12
63.6% KP
24,801
22.4% share
16,918g
289 CS · 8.9/m
Zorby#Zoe
Sylas · Mid
11 / 4 / 8
57.6% KP
31,342
28.3% share
14,088g
188 CS · 5.8/m
bobby#zzzz
Ashe · ADC
8 / 6 / 9
51.5% KP
21,520
19.5% share
16,289g
283 CS · 8.7/m
davorthelord45#EUNE
Thresh · Support
2 / 8 / 22
72.7% KP
12,790
11.6% share
10,358g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
