Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 87 days ago
4 / 3 / 15
K / D / A
55.9%
Kill participation
489
Damage / min
11,842g
456.3 gold / min
27
14 placed · 5 cleared
173
6.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySMECAR1#EUNE1
Shen · Top
4 / 1 / 11
44.1% KP
14,632
14.7% share
11,498g
199 CS · 7.7/m
Never enough#HECA1
Diana · Jungle
11 / 0 / 12
67.6% KP
24,944
25.1% share
16,267g
263 CS · 10.1/m
TryhardEkko#Ekko
Ezreal · Mid
8 / 2 / 6
41.2% KP
34,654
34.9% share
14,504g
256 CS · 9.9/m
Zorby#Zoe
Sylas · ADC
4 / 3 / 15
55.9% KP
12,690
12.8% share
11,842g
173 CS · 6.7/m
xiaobaopyke#zz1
Pyke · Support
7 / 2 / 18
73.5% KP
12,499
12.6% share
9,444g
23 CS · 0.9/m
Red side
Defeatczłowiek z gapu#EUNE
Illaoi · Top
2 / 6 / 1
37.5% KP
21,325
37.3% share
10,531g
249 CS · 9.6/m
Giovanni#112
Kha'Zix · Jungle
2 / 6 / 2
50% KP
9,789
17.1% share
10,902g
192 CS · 7.4/m
pozargasze#112
Warwick · Mid
4 / 10 / 1
62.5% KP
13,907
24.4% share
8,618g
165 CS · 6.4/m
inkognito#kto
Ashe · ADC
0 / 6 / 1
12.5% KP
9,235
16.2% share
9,331g
211 CS · 8.1/m
shaitan#4444
Milio · Support
0 / 6 / 2
25% KP
2,855
5% share
5,844g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
