Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 86 days ago
4 / 5 / 16
K / D / A
54.1%
Kill participation
739.4
Damage / min
12,461g
369.4 gold / min
46
21 placed · 4 cleared
203
6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Skyllz#EUW
Trundle · Top
3 / 10 / 3
20% KP
13,074
11.7% share
12,103g
219 CS · 6.5/m
KIR4O SVINQTA#XAXAX
Vi · Jungle
5 / 7 / 12
56.7% KP
15,364
13.8% share
13,667g
219 CS · 6.5/m
kezzintt#X1V9
Akali · Mid
11 / 8 / 12
76.7% KP
33,132
29.8% share
15,581g
226 CS · 6.7/m
komandata#Nerf
Ezreal · ADC
10 / 2 / 6
53.3% KP
41,107
36.9% share
20,465g
338 CS · 10/m
Impulsive#000
Nautilus · Support
1 / 10 / 16
56.7% KP
8,640
7.8% share
8,589g
24 CS · 0.7/m
Red side
VictorySMECAR1#EUNE1
Jax · Top
13 / 6 / 5
48.6% KP
38,633
28.3% share
16,589g
275 CS · 8.2/m
Morgano#NatMK
Warwick · Jungle
9 / 8 / 16
67.6% KP
27,829
20.4% share
15,001g
224 CS · 6.6/m
Zorby#Zoe
Sylas · Mid
4 / 5 / 16
54.1% KP
24,942
18.3% share
12,461g
203 CS · 6/m
bobby#zzzz
Ziggs · ADC
5 / 5 / 13
48.6% KP
31,778
23.3% share
16,992g
319 CS · 9.5/m
Green Buff#green
Seraphine · Support
6 / 6 / 16
59.5% KP
13,106
9.6% share
11,726g
54 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
