Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 83 days ago
8 / 5 / 9
K / D / A
48.6%
Kill participation
874.8
Damage / min
10,781g
419.8 gold / min
22
12 placed · 1 cleared
161
6.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKsante with bpd#eslxt
Rumble · Top
7 / 9 / 2
37.5% KP
27,017
31.2% share
11,444g
204 CS · 7.9/m
ANDREITHA1#EUNE
Wukong · Jungle
7 / 6 / 5
50% KP
14,279
16.5% share
10,534g
147 CS · 5.7/m
Petite Blondie#xoxo
Talon · Mid
8 / 4 / 8
66.7% KP
24,638
28.5% share
11,173g
176 CS · 6.9/m
sayounara#MEOW
Xayah · ADC
2 / 10 / 5
29.2% KP
9,113
10.5% share
10,169g
190 CS · 7.4/m
queen of larp#larp
Poppy · Support
0 / 6 / 10
41.7% KP
11,410
13.2% share
6,521g
21 CS · 0.8/m
Red side
Victoryvatafak#EUNE
Jax · Top
7 / 8 / 2
25.7% KP
15,393
15.4% share
11,684g
188 CS · 7.3/m
Never enough#HECA1
Zed · Jungle
4 / 4 / 8
34.3% KP
12,173
12.2% share
13,347g
249 CS · 9.7/m
Zorby#zzzz
Sylas · Mid
8 / 5 / 9
48.6% KP
22,469
22.5% share
10,781g
161 CS · 6.3/m
bobby#zzzz
Ziggs · ADC
12 / 3 / 8
57.1% KP
38,107
38.2% share
17,141g
271 CS · 10.6/m
xiaobaopyke#zz1
Nautilus · Support
4 / 4 / 18
62.9% KP
11,624
11.7% share
8,836g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
