Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 81 days ago
15 / 10 / 4
K / D / A
73.1%
Kill participation
949.5
Damage / min
18,019g
506.9 gold / min
36
18 placed · 2 cleared
236
6.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPubianu#KLED
Kled · Top
5 / 12 / 11
61.5% KP
43,154
29.9% share
13,937g
248 CS · 7/m
Zorby#zzzz
Lee Sin · Jungle
15 / 10 / 4
73.1% KP
33,753
23.4% share
18,019g
236 CS · 6.6/m
Twtv Katayama#4444
Sylas · Mid
4 / 11 / 8
46.2% KP
31,052
21.5% share
13,000g
244 CS · 6.9/m
KOMM SUSSER TOD#focus
Vladimir · ADC
1 / 4 / 8
34.6% KP
25,057
17.3% share
14,164g
305 CS · 8.6/m
AimKat#EUNE
Zilean · Support
1 / 6 / 19
76.9% KP
11,532
8% share
10,054g
36 CS · 1/m
Red side
VictorysNk Joker0n Jack#EUNE
Cho'Gath · Top
21 / 4 / 5
60.5% KP
77,380
37.6% share
20,968g
286 CS · 8/m
SexiŁośSyrenka#Losik
Xin Zhao · Jungle
4 / 4 / 13
39.5% KP
28,545
13.9% share
17,399g
312 CS · 8.8/m
Wh1TE BOY2026#SWAG
Kassadin · Mid
10 / 5 / 5
34.9% KP
43,933
21.3% share
15,553g
256 CS · 7.2/m
hussars meretrix#EUNE
Ekko · ADC
6 / 6 / 5
25.6% KP
32,435
15.7% share
16,219g
287 CS · 8.1/m
Tomara#0000
Bard · Support
2 / 7 / 23
58.1% KP
23,771
11.5% share
12,353g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
