Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Summoner's Rift · 79 days ago
9 / 3 / 16
K / D / A
45.5%
Kill participation
1,292.6
Damage / min
11,833g
512.6 gold / min
10
9 placed · 0 cleared
172
7.5 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAmbis#guts
Gwen · Top
6 / 6 / 9
27.3% KP
21,576
17.6% share
11,903g
162 CS · 7/m
Never enough#HECA1
Hecarim · Jungle
17 / 4 / 10
49.1% KP
28,514
23.2% share
17,910g
305 CS · 13.2/m
Zorby#zzzz
Zoe · Mid
9 / 3 / 16
45.5% KP
29,838
24.3% share
11,833g
172 CS · 7.5/m
bobby#zzzz
Tristana · ADC
5 / 8 / 13
32.7% KP
20,941
17% share
12,213g
166 CS · 7.2/m
xiaobaopyke#zz1
Pyke · Support
18 / 7 / 17
63.6% KP
22,071
18% share
13,063g
16 CS · 0.7/m
Red side
DefeatMentally Weak#monke
Malphite · Top
5 / 9 / 7
42.9% KP
15,488
17.2% share
8,491g
117 CS · 5.1/m
TwTv m4rtyyn#RANK1
Sylas · Jungle
10 / 11 / 7
60.7% KP
24,265
26.9% share
13,170g
117 CS · 5.1/m
play4funacc#EUNE
Akshan · Mid
4 / 9 / 4
28.6% KP
14,146
15.7% share
8,322g
143 CS · 6.2/m
Tai Lung mental#KUNG
Jinx · ADC
4 / 14 / 9
46.4% KP
13,994
15.5% share
9,332g
131 CS · 5.7/m
LegitHokiztato#F9F9
Shaco · Support
5 / 12 / 12
60.7% KP
22,361
24.8% share
8,445g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
