Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 78 days ago
10 / 3 / 8
K / D / A
47.4%
Kill participation
1,251.4
Damage / min
16,024g
471.1 gold / min
46
15 placed · 6 cleared
289
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZorby#zzzz
Zoe · Top
10 / 3 / 8
47.4% KP
42,568
30.5% share
16,024g
289 CS · 8.5/m
RAAAAWWR#BOB
Kha'Zix · Jungle
8 / 14 / 5
34.2% KP
24,914
17.8% share
14,127g
212 CS · 6.2/m
Łűńåćy őƒ ÂÐÇ#ZERO
Pantheon · Mid
7 / 11 / 7
36.8% KP
22,982
16.5% share
11,902g
173 CS · 5.1/m
Katulu#EUNE
Vel'Koz · ADC
6 / 9 / 12
47.4% KP
31,949
22.9% share
14,239g
210 CS · 6.2/m
Jgl Grand Canyon#jg0iq
Bard · Support
7 / 9 / 15
57.9% KP
17,212
12.3% share
11,432g
30 CS · 0.9/m
Red side
Victoryin ketten gelegt#8 D
Vladimir · Top
1 / 10 / 1
4.3% KP
16,049
10.4% share
11,090g
223 CS · 6.6/m
witchhunter#d g
Karthus · Jungle
9 / 4 / 19
60.9% KP
42,620
27.6% share
19,476g
347 CS · 10.2/m
Stefkec#S n Y
Zed · Mid
13 / 7 / 10
50% KP
47,128
30.5% share
18,632g
285 CS · 8.4/m
Leonix89#EUNE
Swain · ADC
10 / 7 / 12
47.8% KP
30,244
19.6% share
16,161g
195 CS · 5.7/m
tw tv aivislol#Latom
Pyke · Support
13 / 10 / 12
54.3% KP
18,351
11.9% share
13,964g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
