Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Summoner's Rift · 66 days ago
15 / 9 / 5
K / D / A
58.8%
Kill participation
1,344.5
Damage / min
16,827g
516.2 gold / min
34
14 placed · 2 cleared
217
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Vex · Top
15 / 9 / 5
58.8% KP
43,832
34% share
16,827g
217 CS · 6.7/m
T1 MYST#JUNG1
Sejuani · Jungle
0 / 4 / 22
64.7% KP
14,017
10.9% share
11,826g
196 CS · 6/m
Never enough#HECA1
Zed · Mid
5 / 4 / 11
47.1% KP
29,839
23.1% share
12,587g
218 CS · 6.7/m
bobby#zzzz
Kai'Sa · ADC
11 / 7 / 12
67.6% KP
27,607
21.4% share
17,720g
280 CS · 8.6/m
xiaobaopyke#zz1
Rell · Support
3 / 5 / 24
79.4% KP
13,782
10.7% share
10,608g
25 CS · 0.8/m
Red side
DefeatKsante with bpd#eslxt
Ambessa · Top
11 / 7 / 5
55.2% KP
21,475
20.3% share
16,210g
276 CS · 8.5/m
La Noche Triste#Sweet
Sylas · Jungle
7 / 6 / 7
48.3% KP
18,822
17.8% share
12,984g
205 CS · 6.3/m
Rookie#KOREA
Akali · Mid
4 / 5 / 9
44.8% KP
17,936
17% share
12,326g
235 CS · 7.2/m
OSAHeraw#EUNE
Ezreal · ADC
6 / 9 / 3
31% KP
28,424
26.9% share
13,156g
213 CS · 6.5/m
THICKER THIGHS#EGIRL
Lux · Support
1 / 8 / 17
62.1% KP
19,044
18% share
10,021g
64 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
