Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Summoner's Rift · 65 days ago
5 / 8 / 8
K / D / A
46.4%
Kill participation
925.7
Damage / min
10,699g
424.3 gold / min
29
12 placed · 2 cleared
166
6.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTerra#PAIN9
Yone · Top
4 / 10 / 3
53.8% KP
14,518
24.2% share
8,917g
149 CS · 5.9/m
Miyaphinka#Nyaa
Wukong · Jungle
3 / 3 / 3
46.2% KP
6,552
10.9% share
8,424g
135 CS · 5.4/m
vlastikvovan#EUNE
Annie · Mid
4 / 9 / 2
46.2% KP
15,486
25.8% share
8,738g
129 CS · 5.1/m
SOA skakavka#EUNE
Smolder · ADC
2 / 3 / 2
30.8% KP
14,035
23.4% share
10,046g
228 CS · 9/m
catboy#Doub
Morgana · Support
0 / 3 / 5
38.5% KP
9,482
15.8% share
6,167g
16 CS · 0.6/m
Red side
VictoryZorby#zzzz
Vex · Top
5 / 8 / 8
46.4% KP
23,342
30.3% share
10,699g
166 CS · 6.6/m
Never enough#HECA1
Diana · Jungle
5 / 2 / 6
39.3% KP
12,783
16.6% share
13,057g
269 CS · 10.7/m
ZA BELO DOSTUPAN#3110
Rumble · Mid
10 / 3 / 5
53.6% KP
21,925
28.5% share
10,564g
145 CS · 5.8/m
bobby#zzzz
Jhin · ADC
4 / 0 / 5
32.1% KP
14,399
18.7% share
13,178g
284 CS · 11.3/m
SMECAR1#EUNE1
Blitzcrank · Support
4 / 0 / 9
46.4% KP
4,549
5.9% share
8,466g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
