Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Summoner's Rift · 65 days ago
9 / 5 / 6
K / D / A
46.9%
Kill participation
1,163.2
Damage / min
15,390g
557.6 gold / min
29
11 placed · 3 cleared
246
8.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Varus · Top
9 / 5 / 6
46.9% KP
32,104
26.2% share
15,390g
246 CS · 8.9/m
Never enough#HECA1
Rengar · Jungle
8 / 4 / 9
53.1% KP
14,740
12% share
13,641g
213 CS · 7.7/m
ZA BELO DOSTUPAN#3110
Xerath · Mid
8 / 5 / 11
59.4% KP
34,547
28.2% share
11,929g
185 CS · 6.7/m
bobby#zzzz
Brand · ADC
6 / 5 / 9
46.9% KP
31,206
25.4% share
13,291g
203 CS · 7.4/m
SMECAR1#EUNE1
Maokai · Support
1 / 5 / 21
68.8% KP
10,116
8.2% share
8,783g
36 CS · 1.3/m
Red side
DefeatDB0 PAT1MENOI#DB0
Gnar · Top
2 / 8 / 4
25% KP
15,114
16% share
8,889g
172 CS · 6.2/m
DB0 HYPERKAIF#DB0
Wukong · Jungle
5 / 7 / 7
50% KP
20,796
22% share
10,096g
156 CS · 5.7/m
crashpoum#EUNE
Annie · Mid
4 / 4 / 4
33.3% KP
17,046
18% share
9,397g
191 CS · 6.9/m
DB0 Barcode#DB0
Ezreal · ADC
11 / 7 / 4
62.5% KP
29,635
31.3% share
13,560g
190 CS · 6.9/m
Nýfas#EUW
Leona · Support
2 / 6 / 12
58.3% KP
12,147
12.8% share
8,213g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
