Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 64 days ago
15 / 9 / 13
K / D / A
60.9%
Kill participation
1,284.2
Damage / min
14,896g
484.4 gold / min
38
17 placed · 3 cleared
188
6.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZorby#zzzz
Sylas · Top
15 / 9 / 13
60.9% KP
39,489
25.5% share
14,896g
188 CS · 6.1/m
I will adapt#2005
Naafiri · Jungle
14 / 6 / 10
52.2% KP
32,385
20.9% share
16,622g
250 CS · 8.1/m
Kobila#EUNE
Lissandra · Mid
8 / 9 / 7
32.6% KP
32,564
21% share
13,720g
232 CS · 7.5/m
MarQ#EUNE
Syndra · ADC
9 / 8 / 20
63% KP
39,240
25.3% share
16,368g
200 CS · 6.5/m
Paolo Maldini#C1R1
Nautilus · Support
0 / 9 / 24
52.2% KP
11,285
7.3% share
8,944g
36 CS · 1.2/m
Red side
VictoryNEON XXL#sta1
Camille · Top
11 / 8 / 10
51.2% KP
30,543
24% share
16,758g
232 CS · 7.5/m
andrejka#4010
Viego · Jungle
6 / 11 / 15
51.2% KP
18,506
14.5% share
14,084g
193 CS · 6.3/m
Walking Dragon#EUNE
Aurelion Sol · Mid
9 / 9 / 14
56.1% KP
24,834
19.5% share
13,987g
225 CS · 7.3/m
Gorkvv#EUNE
Vladimir · ADC
13 / 9 / 12
61% KP
42,534
33.4% share
18,880g
273 CS · 8.9/m
xiaobaopyke#zz1
Shen · Support
2 / 9 / 26
68.3% KP
10,781
8.5% share
10,317g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
