Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Summoner's Rift · 64 days ago
6 / 3 / 7
K / D / A
52%
Kill participation
1,082.3
Damage / min
9,839g
429.7 gold / min
15
8 placed · 1 cleared
182
7.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNever enough#HECA1
Zed · Top
5 / 1 / 2
28% KP
13,906
14.6% share
9,855g
166 CS · 7.2/m
MultiMatum#Covet
Wukong · Jungle
5 / 1 / 10
60% KP
16,966
17.8% share
11,514g
199 CS · 8.7/m
Zorby#zzzz
Malphite · Mid
6 / 3 / 7
52% KP
24,784
26.1% share
9,839g
182 CS · 7.9/m
Morgano#NatMK
Veigar · ADC
7 / 5 / 5
48% KP
22,858
24% share
11,533g
195 CS · 8.5/m
Gerap4#EUNE
Senna · Support
2 / 0 / 19
84% KP
16,605
17.5% share
9,201g
41 CS · 1.8/m
Red side
DefeatDeath Stalker#Solo
Kennen · Top
2 / 3 / 0
22.2% KP
14,300
24.7% share
8,133g
174 CS · 7.6/m
Hansei#EUNE
Xin Zhao · Jungle
1 / 4 / 3
44.4% KP
6,775
11.7% share
7,791g
159 CS · 6.9/m
dodonadodo#int
Nasus · Mid
4 / 7 / 2
66.7% KP
19,902
34.3% share
8,757g
166 CS · 7.2/m
Satanael#66669
Viktor · ADC
1 / 4 / 2
33.3% KP
11,789
20.3% share
8,263g
182 CS · 7.9/m
Hrsyk#Witch
Nami · Support
1 / 7 / 4
55.6% KP
5,226
9% share
5,696g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
