Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mordekaiser
Victory
Summoner's Rift · 64 days ago
7 / 3 / 0
K / D / A
18.9%
Kill participation
1,036.2
Damage / min
11,935g
525.4 gold / min
15
8 placed · 1 cleared
219
9.6 CS / min
Objective control
2
Dragons
1
Baron
13
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Mordekaiser · Top
7 / 3 / 0
18.9% KP
23,538
23% share
11,935g
219 CS · 9.6/m
MultiMatum#Covet
Viego · Jungle
13 / 5 / 9
59.5% KP
24,184
23.6% share
13,314g
139 CS · 6.1/m
Never enough#HECA1
Zed · Mid
3 / 1 / 8
29.7% KP
13,811
13.5% share
9,812g
186 CS · 8.2/m
Morgano#NatMK
Jinx · ADC
10 / 6 / 14
64.9% KP
31,651
30.9% share
13,805g
187 CS · 8.2/m
Gerap4#EUNE
Zilean · Support
4 / 6 / 27
83.8% KP
9,084
8.9% share
9,739g
21 CS · 0.9/m
Red side
DefeatKirikou#URG
Malphite · Top
2 / 5 / 4
28.6% KP
10,651
14.3% share
6,735g
141 CS · 6.2/m
Seele Schneider#BLADE
Jayce · Jungle
2 / 9 / 13
71.4% KP
16,524
22.2% share
9,601g
146 CS · 6.4/m
Dariyan#9394
Azir · Mid
6 / 4 / 8
66.7% KP
19,270
25.9% share
11,270g
200 CS · 8.8/m
Luka#ADC
Kai'Sa · ADC
9 / 11 / 6
71.4% KP
19,588
26.3% share
10,865g
137 CS · 6/m
Rinkutemo#Prime
Tahm Kench · Support
2 / 8 / 11
61.9% KP
8,506
11.4% share
6,621g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
