Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 63 days ago
4 / 4 / 9
K / D / A
34.2%
Kill participation
1,074.7
Damage / min
11,172g
389.5 gold / min
35
11 placed · 6 cleared
221
7.7 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaolo Maldini#C1R1
Darius · Top
5 / 10 / 3
23.5% KP
12,446
11.8% share
10,306g
167 CS · 5.8/m
AMON ZØDIAC#AVE
Karthus · Jungle
6 / 7 / 10
47.1% KP
27,594
26.2% share
13,336g
247 CS · 8.6/m
PACA7070#EUNE
Viktor · Mid
10 / 6 / 6
47.1% KP
27,431
26.1% share
13,494g
197 CS · 6.9/m
kush uwu#DOINB
Tristana · ADC
12 / 10 / 8
58.8% KP
31,288
29.8% share
15,791g
198 CS · 6.9/m
TeddyBearBeyond#13509
Lulu · Support
1 / 5 / 22
67.6% KP
6,403
6.1% share
9,285g
32 CS · 1.1/m
Red side
DefeatZorby#zzzz
Zoe · Top
4 / 4 / 9
34.2% KP
30,826
28.2% share
11,172g
221 CS · 7.7/m
goodnight gnarz#bye
Evelynn · Jungle
8 / 5 / 9
44.7% KP
19,369
17.7% share
12,785g
181 CS · 6.3/m
Shrekster#Storm
Quinn · Mid
8 / 10 / 11
50% KP
17,900
16.4% share
12,986g
177 CS · 6.2/m
Kapitan Quackle#EUNE
Yasuo · ADC
11 / 5 / 10
55.3% KP
32,069
29.4% share
17,313g
234 CS · 8.2/m
tw tv aivislol#Latom
Pyke · Support
7 / 10 / 7
36.8% KP
9,022
8.3% share
10,228g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
