Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 61 days ago
14 / 3 / 13
K / D / A
71.1%
Kill participation
1,029.6
Damage / min
14,204g
610.5 gold / min
25
15 placed · 2 cleared
171
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChanningLin#EUNE
Darius · Top
3 / 6 / 1
22.2% KP
9,737
15.3% share
8,763g
186 CS · 8/m
The Champer#4577
Trundle · Jungle
4 / 7 / 4
44.4% KP
7,327
11.5% share
9,132g
138 CS · 5.9/m
Cold as Ice#2222
Cassiopeia · Mid
7 / 10 / 2
50% KP
20,812
32.6% share
9,758g
185 CS · 8/m
mute all random#EUNE
Kalista · ADC
4 / 7 / 2
33.3% KP
20,771
32.6% share
10,661g
194 CS · 8.3/m
dotp#larp
Soraka · Support
0 / 8 / 7
38.9% KP
5,128
8% share
5,898g
17 CS · 0.7/m
Red side
VictoryNO KSANTE ACC#SOLOQ
Ambessa · Top
12 / 3 / 7
50% KP
23,703
25.1% share
13,183g
205 CS · 8.8/m
Zorby#zzzz
Lee Sin · Jungle
14 / 3 / 13
71.1% KP
23,955
25.3% share
14,204g
171 CS · 7.3/m
Axoooon#ZOMGL
Veigar · Mid
9 / 5 / 11
52.6% KP
25,175
26.6% share
11,870g
189 CS · 8.1/m
Anrteus#rdctd
Aurelion Sol · ADC
1 / 7 / 14
39.5% KP
14,717
15.6% share
9,827g
189 CS · 8.1/m
toluene enjoyer#agony
Janna · Support
2 / 0 / 27
76.3% KP
7,055
7.5% share
7,770g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
