Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 61 days ago
9 / 3 / 10
K / D / A
57.6%
Kill participation
632.2
Damage / min
16,926g
471.5 gold / min
57
24 placed · 7 cleared
242
6.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDontTryToBeatMe#EUNE
Teemo · Top
3 / 14 / 7
21.7% KP
31,968
19% share
13,070g
260 CS · 7.2/m
who asked tho#REAL
Nocturne · Jungle
16 / 5 / 15
67.4% KP
26,807
15.9% share
18,358g
263 CS · 7.3/m
Seseseba#EUNE
Naafiri · Mid
12 / 3 / 13
54.3% KP
47,381
28.2% share
16,379g
261 CS · 7.3/m
Mauvais Dentes#00000
Syndra · ADC
10 / 8 / 15
54.3% KP
46,796
27.8% share
19,683g
320 CS · 8.9/m
ヘヘヘ#tmmt
Janna · Support
5 / 3 / 27
69.6% KP
15,167
9% share
12,295g
35 CS · 1/m
Red side
DefeatApriLek#MEOW
Kassadin · Top
9 / 11 / 8
51.5% KP
33,868
28.5% share
13,043g
214 CS · 6/m
Zorby#zzzz
Lee Sin · Jungle
9 / 3 / 10
57.6% KP
22,695
19.1% share
16,926g
242 CS · 6.7/m
egomaniac#irl
Lissandra · Mid
10 / 7 / 3
39.4% KP
32,056
27% share
14,915g
278 CS · 7.7/m
ADDERALL ADDICT#XOXO
Draven · ADC
3 / 14 / 3
18.2% KP
16,943
14.3% share
15,524g
287 CS · 8/m
Demented Clown#EUNE
Singed · Support
2 / 11 / 10
36.4% KP
13,083
11% share
10,912g
57 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
