Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 59 days ago
3 / 5 / 3
K / D / A
28.6%
Kill participation
747.7
Damage / min
14,075g
428 gold / min
36
16 placed · 1 cleared
284
8.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZorby#zzzz
Gnar · Top
3 / 5 / 3
28.6% KP
24,588
26.6% share
14,075g
284 CS · 8.6/m
난 정말 미쳐다#아쁘다
Hecarim · Jungle
8 / 4 / 4
57.1% KP
16,733
18.1% share
14,988g
280 CS · 8.5/m
rabbit a#PEIA
Akali · Mid
4 / 8 / 2
28.6% KP
22,926
24.8% share
12,799g
255 CS · 7.8/m
AkaliGoBrrr#EUNE
Ashe · ADC
4 / 6 / 11
71.4% KP
24,562
26.6% share
14,179g
257 CS · 7.8/m
KrzysiekMagik#EUNE
Zilean · Support
2 / 3 / 13
71.4% KP
3,481
3.8% share
9,041g
38 CS · 1.2/m
Red side
VictoryJefreyKenchstein#LICK
Ornn · Top
2 / 3 / 7
34.6% KP
17,621
14.9% share
11,281g
234 CS · 7.1/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
6 / 6 / 4
38.5% KP
30,034
25.4% share
15,673g
282 CS · 8.6/m
mid maìn#EUNE
Orianna · Mid
11 / 3 / 2
50% KP
30,379
25.7% share
15,140g
273 CS · 8.3/m
mute all random#EUNE
Xayah · ADC
7 / 4 / 2
34.6% KP
32,754
27.7% share
19,668g
352 CS · 10.7/m
TheMisto#KEKW
Rakan · Support
0 / 5 / 17
65.4% KP
7,489
6.3% share
9,610g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
