Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 59 days ago
19 / 4 / 6
K / D / A
47.2%
Kill participation
1,570.4
Damage / min
16,146g
589.3 gold / min
33
16 placed · 1 cleared
226
8.2 CS / min
Objective control
0
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMichael Yackson#EUNE
Kayle · Top
3 / 16 / 5
20.5% KP
11,068
11% share
8,732g
144 CS · 5.3/m
Dewritos#エミリア
Skarner · Jungle
9 / 6 / 17
66.7% KP
25,632
25.4% share
11,837g
113 CS · 4.1/m
knuckles#903
Twisted Fate · Mid
6 / 12 / 11
43.6% KP
20,105
19.9% share
10,207g
157 CS · 5.7/m
Dõkja#Demøn
Caitlyn · ADC
15 / 10 / 6
53.8% KP
28,733
28.4% share
13,230g
177 CS · 6.5/m
TsunTsun#EUNE
Poppy · Support
6 / 9 / 16
56.4% KP
15,502
15.3% share
10,200g
12 CS · 0.4/m
Red side
VictoryZorby#zzzz
Sylas · Top
19 / 4 / 6
47.2% KP
43,028
30.8% share
16,146g
226 CS · 8.2/m
MultiMatum#Covet
Wukong · Jungle
13 / 7 / 10
43.4% KP
24,862
17.8% share
13,928g
145 CS · 5.3/m
Never enough#HECA1
Zed · Mid
8 / 4 / 10
34% KP
35,315
25.3% share
13,285g
184 CS · 6.7/m
Gerap4#EUNE
Irelia · ADC
7 / 15 / 4
20.8% KP
17,244
12.3% share
13,525g
204 CS · 7.4/m
xiaobaopyke#zz1
Vi · Support
6 / 9 / 18
45.3% KP
19,254
13.8% share
10,854g
59 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
