Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 58 days ago
3 / 4 / 2
K / D / A
83.3%
Kill participation
302.2
Damage / min
8,438g
343 gold / min
24
10 placed · 1 cleared
135
5.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeaturteamneedKorean#111
Mordekaiser · Top
1 / 4 / 0
16.7% KP
9,563
18.8% share
9,065g
231 CS · 9.4/m
Zorby#zzzz
Lee Sin · Jungle
3 / 4 / 2
83.3% KP
7,435
14.6% share
8,438g
135 CS · 5.5/m
PACA7070#EUNE
Jayce · Mid
1 / 0 / 1
33.3% KP
9,626
19% share
9,159g
266 CS · 10.8/m
Kaukas#EUNE
Karthus · ADC
0 / 5 / 2
33.3% KP
19,455
38.3% share
8,738g
234 CS · 9.5/m
Cieply Harnas#SMAK
Taric · Support
1 / 8 / 3
66.7% KP
4,693
9.2% share
6,428g
35 CS · 1.4/m
Red side
VictoryStålis#Bomba
Wukong · Top
3 / 2 / 4
33.3% KP
12,524
19.4% share
10,199g
163 CS · 6.6/m
TryhardEkko#Ekko
Ekko · Jungle
7 / 0 / 2
42.9% KP
14,921
23.1% share
12,254g
245 CS · 10/m
AbyssalBloom#GENG
Viktor · Mid
2 / 0 / 7
42.9% KP
12,884
20% share
9,710g
208 CS · 8.5/m
Prince Mirage#GRE
Sivir · ADC
9 / 1 / 1
47.6% KP
18,117
28.1% share
14,928g
268 CS · 10.9/m
cau ja jsem peet#hehe
Karma · Support
0 / 3 / 13
61.9% KP
6,022
9.3% share
7,427g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
