Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Summoner's Rift · 57 days ago
22 / 6 / 11
K / D / A
67.3%
Kill participation
1,516.6
Damage / min
19,833g
701.2 gold / min
36
18 placed · 5 cleared
198
7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybobby#zzzz
Teemo · Top
7 / 9 / 14
42.9% KP
42,185
27.2% share
13,169g
206 CS · 7.3/m
Zorby#zzzz
Lee Sin · Jungle
22 / 6 / 11
67.3% KP
42,894
27.6% share
19,833g
198 CS · 7/m
Green Buff#green
Lux · Mid
10 / 4 / 17
55.1% KP
31,055
20% share
13,420g
214 CS · 7.6/m
Never enough#HECA1
Kai'Sa · ADC
4 / 8 / 13
34.7% KP
19,649
12.7% share
14,652g
253 CS · 8.9/m
Morgano#NatMK
Zac · Support
6 / 11 / 21
55.1% KP
19,524
12.6% share
10,487g
22 CS · 0.8/m
Red side
DefeatTheTiltedIPotato#UNOWN
Zaahen · Top
9 / 11 / 3
31.6% KP
25,222
21.9% share
13,127g
196 CS · 6.9/m
Λspecτ#EUNE
Xin Zhao · Jungle
8 / 9 / 12
52.6% KP
24,231
21% share
13,905g
174 CS · 6.2/m
Aspect#omni
Vex · Mid
5 / 10 / 9
36.8% KP
25,589
22.2% share
10,609g
175 CS · 6.2/m
Ink#369
Ezreal · ADC
10 / 11 / 8
47.4% KP
24,404
21.1% share
14,222g
185 CS · 6.5/m
Stks#80085
Seraphine · Support
6 / 8 / 16
57.9% KP
15,940
13.8% share
10,278g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
