Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Summoner's Rift · 57 days ago
6 / 9 / 7
K / D / A
27.1%
Kill participation
885.4
Damage / min
11,982g
439.7 gold / min
23
11 placed · 0 cleared
188
6.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Vayne · Top
6 / 9 / 7
27.1% KP
24,128
18.2% share
11,982g
188 CS · 6.9/m
Morgano#NatMK
Warwick · Jungle
8 / 4 / 18
54.2% KP
17,693
13.3% share
13,341g
171 CS · 6.3/m
bobby#zzzz
Sylas · Mid
10 / 7 / 11
43.8% KP
24,740
18.6% share
13,797g
237 CS · 8.7/m
Green Buff#green
Mel · ADC
19 / 4 / 11
62.5% KP
42,677
32.2% share
17,743g
224 CS · 8.2/m
Never enough#HECA1
Zed · Support
5 / 5 / 18
47.9% KP
23,418
17.7% share
11,299g
33 CS · 1.2/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
13 / 10 / 2
51.7% KP
27,692
32.2% share
12,871g
140 CS · 5.1/m
ziki#ztag
Fiddlesticks · Jungle
5 / 10 / 6
37.9% KP
13,793
16.1% share
11,571g
170 CS · 6.2/m
NoVanity#1v9
Yasuo · Mid
5 / 7 / 1
20.7% KP
17,043
19.8% share
9,776g
196 CS · 7.2/m
DINKLEBEEEEERG#trnr
Kog'Maw · ADC
6 / 11 / 4
34.5% KP
22,919
26.7% share
11,204g
161 CS · 5.9/m
bark for me#w00ff
Senna · Support
0 / 10 / 9
31% KP
4,422
5.1% share
7,281g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
