Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Normal Draft · 55 days ago
12 / 12 / 7
K / D / A
47.5%
Kill participation
1,252.8
Damage / min
16,634g
516.3 gold / min
36
3 placed · 10 cleared
271
8.4 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShadow Valnarius#Death
Garen · Top
8 / 8 / 5
25% KP
26,332
16.3% share
14,076g
191 CS · 5.9/m
ZdarvkoColic22#eune2
Talon · Jungle
11 / 8 / 17
53.8% KP
37,219
23% share
16,065g
219 CS · 6.8/m
LEGEND OF SYNDRA#2121
Syndra · Mid
13 / 6 / 13
50% KP
50,929
31.4% share
18,348g
272 CS · 8.4/m
MaJhinBuu#1111
Kai'Sa · ADC
16 / 10 / 14
57.7% KP
35,181
21.7% share
16,847g
160 CS · 5/m
Zedoc#ZEDOC
Thresh · Support
4 / 8 / 29
63.5% KP
12,374
7.6% share
12,182g
28 CS · 0.9/m
Red side
DefeatNicram#Urgod
Urgot · Top
14 / 10 / 4
45% KP
40,011
27.7% share
17,091g
228 CS · 7.1/m
Zorby#zzzz
Ekko · Jungle
12 / 12 / 7
47.5% KP
40,360
27.9% share
16,634g
271 CS · 8.4/m
BELARUS#MILIO
Lux · Mid
2 / 11 / 12
35% KP
14,854
10.3% share
9,509g
147 CS · 4.6/m
Never enough#HECA1
Xayah · ADC
12 / 10 / 8
50% KP
42,404
29.3% share
19,789g
275 CS · 8.5/m
raven#мeow
Milio · Support
0 / 9 / 21
52.5% KP
6,936
4.8% share
9,106g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
