Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Normal Draft · 52 days ago
15 / 2 / 12
K / D / A
52.9%
Kill participation
1,381.1
Damage / min
19,587g
622.8 gold / min
36
10 placed · 1 cleared
287
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNFF Enma#KOH
Ambessa · Top
9 / 8 / 3
34.3% KP
23,065
19.8% share
12,830g
229 CS · 7.3/m
NFF Skrypek#Mania
Kayn · Jungle
9 / 14 / 8
48.6% KP
32,220
27.6% share
13,673g
160 CS · 5.1/m
NFF Kirara#Jinx
Seraphine · Mid
8 / 5 / 5
37.1% KP
26,676
22.9% share
12,097g
194 CS · 6.2/m
Operation Blade#Doc
Vayne · ADC
8 / 12 / 4
34.3% KP
27,620
23.7% share
13,174g
182 CS · 5.8/m
Monster Enjoyer#4121
Lulu · Support
1 / 12 / 11
34.3% KP
7,075
6.1% share
8,613g
23 CS · 0.7/m
Red side
Victoryxiaobaopyke#zz1
Yone · Top
6 / 13 / 7
25.5% KP
26,050
16.9% share
13,697g
244 CS · 7.8/m
Zorby#zzzz
Ekko · Jungle
15 / 2 / 12
52.9% KP
43,435
28.2% share
19,587g
287 CS · 9.1/m
Never enough#HECA1
Zed · Mid
6 / 8 / 9
29.4% KP
31,784
20.7% share
14,747g
245 CS · 7.8/m
Green Buff#green
Mel · ADC
23 / 8 / 7
58.8% KP
43,557
28.3% share
18,334g
222 CS · 7.1/m
BELARUS#MILIO
Nami · Support
1 / 5 / 27
54.9% KP
9,057
5.9% share
10,014g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
