Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Summoner's Rift · 52 days ago
6 / 4 / 6
K / D / A
32.4%
Kill participation
915.3
Damage / min
10,506g
431.2 gold / min
14
9 placed · 0 cleared
184
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Zoe · Top
6 / 4 / 6
32.4% KP
22,304
20.2% share
10,506g
184 CS · 7.6/m
T1 MYST#JUNG1
Sejuani · Jungle
5 / 1 / 13
48.6% KP
9,449
8.6% share
11,494g
169 CS · 6.9/m
Never enough#HECA1
Zed · Mid
16 / 4 / 7
62.2% KP
49,481
44.8% share
14,186g
213 CS · 8.7/m
xiaobaopyke#zz1
Kalista · ADC
10 / 6 / 4
37.8% KP
20,390
18.5% share
12,325g
153 CS · 6.3/m
Green Buff#green
Renata Glasc · Support
0 / 1 / 22
59.5% KP
8,790
8% share
8,338g
31 CS · 1.3/m
Red side
DefeatGreatsword user#sword
Master Yi · Top
3 / 5 / 2
31.3% KP
10,286
15.3% share
9,284g
182 CS · 7.5/m
LE BANDIT#MAXWW
Rengar · Jungle
2 / 12 / 4
37.5% KP
13,584
20.2% share
8,725g
109 CS · 4.5/m
I AM A NICE GUY#EUNE
Nasus · Mid
2 / 8 / 3
31.3% KP
14,681
21.8% share
9,000g
154 CS · 6.3/m
LowEloMachine#EUNE
Riven · ADC
4 / 6 / 2
37.5% KP
7,073
10.5% share
8,959g
125 CS · 5.1/m
123AcA321#EUNE
Vel'Koz · Support
5 / 6 / 6
68.8% KP
21,747
32.3% share
9,189g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
