Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Victory
Summoner's Rift · 51 days ago
18 / 5 / 5
K / D / A
60.5%
Kill participation
1,472.9
Damage / min
14,379g
545.7 gold / min
27
13 placed · 2 cleared
169
6.4 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzlobivej netoush#440
Nasus · Top
4 / 7 / 6
66.7% KP
18,293
27.8% share
10,259g
154 CS · 5.8/m
Marrted#XDD
Jarvan IV · Jungle
3 / 7 / 9
80% KP
12,109
18.4% share
10,074g
153 CS · 5.8/m
nechutná nula#pohul
Vladimir · Mid
8 / 9 / 0
53.3% KP
22,985
34.9% share
11,415g
184 CS · 7/m
Mladý Kočár#KMK
Kai'Sa · ADC
0 / 6 / 7
46.7% KP
8,050
12.2% share
9,286g
198 CS · 7.5/m
w bounce diff#xxxx
Seraphine · Support
0 / 9 / 7
46.7% KP
4,478
6.8% share
6,101g
39 CS · 1.5/m
Red side
VictorySlezy#SIAB
Darius · Top
5 / 5 / 8
34.2% KP
21,179
18.3% share
10,522g
123 CS · 4.7/m
Never enough#HECA1
Zed · Jungle
6 / 2 / 10
42.1% KP
21,393
18.5% share
14,132g
248 CS · 9.4/m
Zorby#zzzz
Kennen · Mid
18 / 5 / 5
60.5% KP
38,812
33.5% share
14,379g
169 CS · 6.4/m
Green Buff#green
Lux · ADC
6 / 1 / 15
55.3% KP
23,634
20.4% share
12,648g
189 CS · 7.2/m
xiaobaopyke#zz1
Camille · Support
3 / 2 / 11
36.8% KP
10,750
9.3% share
9,778g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
