Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 50 days ago
10 / 6 / 4
K / D / A
38.9%
Kill participation
1,045.5
Damage / min
13,047g
377.3 gold / min
32
17 placed · 2 cleared
190
5.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeters Rivun#EUNE
Irelia · Top
4 / 14 / 5
25% KP
23,433
15.9% share
12,350g
245 CS · 7.1/m
pisslow#low1
Hecarim · Jungle
4 / 9 / 14
50% KP
25,311
17.2% share
18,374g
325 CS · 9.4/m
Zorby#zzzz
Zoe · Mid
10 / 6 / 4
38.9% KP
36,158
24.6% share
13,047g
190 CS · 5.5/m
Vasekfel#VFEL
Kalista · ADC
18 / 8 / 5
63.9% KP
47,864
32.5% share
20,923g
306 CS · 8.8/m
Terrashape#ixtal
Janna · Support
0 / 6 / 27
75% KP
14,506
9.8% share
10,986g
21 CS · 0.6/m
Red side
VictoryOutsider#OPC
Urgot · Top
11 / 7 / 8
44.2% KP
35,587
22.3% share
16,051g
250 CS · 7.2/m
Rdtholar#EUNE
Maokai · Jungle
3 / 4 / 17
46.5% KP
20,125
12.6% share
12,939g
213 CS · 6.2/m
asdadsasddas#idk
Qiyana · Mid
14 / 5 / 10
55.8% KP
43,143
27% share
17,632g
283 CS · 8.2/m
pavlik1221#EUNE
Draven · ADC
5 / 13 / 10
34.9% KP
26,159
16.4% share
14,259g
197 CS · 5.7/m
Askarek#EUNE
Pantheon · Support
10 / 7 / 19
67.4% KP
34,519
21.6% share
13,831g
61 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
