Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Victory
Summoner's Rift · 50 days ago
6 / 1 / 8
K / D / A
50%
Kill participation
877.5
Damage / min
11,813g
441.1 gold / min
23
13 placed · 0 cleared
219
8.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Kennen · Top
6 / 1 / 8
50% KP
23,502
26.6% share
11,813g
219 CS · 8.2/m
Never enough#HECA1
Hecarim · Jungle
7 / 3 / 10
60.7% KP
16,652
18.8% share
14,784g
290 CS · 10.8/m
LncL#Daisy
Akshan · Mid
4 / 5 / 6
35.7% KP
17,042
19.3% share
13,496g
232 CS · 8.7/m
Natrium#NatMK
Ashe · ADC
9 / 7 / 9
64.3% KP
23,157
26.2% share
13,503g
189 CS · 7.1/m
xiaobaopyke#zz1
Rell · Support
2 / 6 / 16
64.3% KP
8,156
9.2% share
8,523g
42 CS · 1.6/m
Red side
DefeatPoro Feniks#EUNE
Gnar · Top
2 / 6 / 3
22.7% KP
13,812
17.2% share
8,751g
178 CS · 6.6/m
Lodomirowsky#Plat
Wukong · Jungle
5 / 7 / 4
40.9% KP
17,303
21.6% share
11,253g
176 CS · 6.6/m
Fiend#xoe
Talon · Mid
6 / 5 / 7
59.1% KP
21,201
26.5% share
11,766g
221 CS · 8.3/m
blank#wwl
Jinx · ADC
5 / 4 / 10
68.2% KP
21,786
27.2% share
13,105g
234 CS · 8.7/m
tapatuu#2151
Braum · Support
4 / 6 / 9
59.1% KP
6,012
7.5% share
7,647g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
