Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Summoner's Rift · 50 days ago
4 / 4 / 6
K / D / A
62.5%
Kill participation
1,053.7
Damage / min
9,683g
423.1 gold / min
16
9 placed · 0 cleared
197
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZorby#zzzz
Zoe · Top
4 / 4 / 6
62.5% KP
24,112
29.7% share
9,683g
197 CS · 8.6/m
once known#MNRCH
Bel'Veth · Jungle
5 / 8 / 1
37.5% KP
10,133
12.5% share
9,149g
129 CS · 5.6/m
Natrium#NatMK
Locke · Mid
6 / 4 / 5
68.8% KP
21,546
26.6% share
8,291g
131 CS · 5.7/m
Radu#Rat
Kog'Maw · ADC
1 / 5 / 4
31.3% KP
20,413
25.2% share
8,572g
165 CS · 7.2/m
messi pe support#RAKAN
Rell · Support
0 / 7 / 12
75% KP
4,855
6% share
6,037g
29 CS · 1.3/m
Red side
VictoryGLRB tonyroo#idc
Kled · Top
4 / 4 / 4
28.6% KP
12,387
17.1% share
11,211g
197 CS · 8.6/m
train to failure#EUNE
Zaahen · Jungle
10 / 2 / 4
50% KP
17,723
24.5% share
11,790g
188 CS · 8.2/m
Bojler#BOT
Aurora · Mid
7 / 1 / 3
35.7% KP
17,155
23.7% share
9,441g
157 CS · 6.9/m
Blue#KR339
Yunara · ADC
5 / 4 / 6
39.3% KP
17,165
23.8% share
12,221g
201 CS · 8.8/m
knifeplay#lulu
Lulu · Support
2 / 5 / 16
64.3% KP
7,819
10.8% share
7,625g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
