Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 48 days ago
8 / 5 / 6
K / D / A
58.3%
Kill participation
1,234
Damage / min
13,801g
470.5 gold / min
42
12 placed · 6 cleared
248
8.5 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNarutoUchiha#2137
Akali · Top
2 / 7 / 3
10.9% KP
16,894
13.5% share
10,121g
206 CS · 7/m
Patrukan#EUNE
Briar · Jungle
21 / 4 / 13
73.9% KP
40,849
32.7% share
18,521g
236 CS · 8/m
MarxFan48#MARX
Viktor · Mid
10 / 7 / 7
37% KP
31,847
25.5% share
13,601g
242 CS · 8.3/m
Jacek Spolica#22222
Yunara · ADC
5 / 5 / 8
28.3% KP
12,661
10.2% share
13,224g
186 CS · 6.3/m
H1ml3rl0v3sjuice#12345
Swain · Support
8 / 1 / 18
56.5% KP
22,483
18% share
12,940g
97 CS · 3.3/m
Red side
DefeatZorby#zzzz
Yone · Top
8 / 5 / 6
58.3% KP
36,197
33.4% share
13,801g
248 CS · 8.5/m
FB Bojana Krivec#ADDME
Qiyana · Jungle
4 / 11 / 4
33.3% KP
13,968
12.9% share
11,750g
187 CS · 6.4/m
bobby#zzzz
Locke · Mid
5 / 11 / 1
25% KP
18,151
16.7% share
11,648g
220 CS · 7.5/m
Green Buff#green
Kog'Maw · ADC
6 / 10 / 4
41.7% KP
34,156
31.5% share
13,088g
221 CS · 7.5/m
BELARUS#MILIO
Janna · Support
1 / 10 / 9
41.7% KP
5,959
5.5% share
7,507g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
