Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Normal Draft · 47 days ago
7 / 2 / 7
K / D / A
63.6%
Kill participation
794.7
Damage / min
16,615g
478.6 gold / min
29
2 placed · 7 cleared
322
9.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBacoSS Ultracfel#EUNE
Blitzcrank · Top
10 / 9 / 6
36.4% KP
31,502
20.3% share
12,987g
168 CS · 4.8/m
KvX Megachad#bench
Udyr · Jungle
2 / 4 / 12
31.8% KP
21,362
13.7% share
14,542g
276 CS · 8/m
emgie8#EUNE
Katarina · Mid
25 / 4 / 0
56.8% KP
62,104
40% share
20,767g
309 CS · 8.9/m
Raspy#GOSIA
Ezreal · ADC
7 / 3 / 6
29.5% KP
35,596
22.9% share
18,471g
328 CS · 9.4/m
Malinn Supercfel#EUNE
Rakan · Support
0 / 2 / 18
40.9% KP
4,858
3.1% share
9,648g
31 CS · 0.9/m
Red side
DefeatGreen Buff#green
Fiora · Top
8 / 14 / 4
54.5% KP
29,728
26.8% share
14,083g
211 CS · 6.1/m
Zorby#zzzz
Hecarim · Jungle
7 / 2 / 7
63.6% KP
27,589
24.9% share
16,615g
322 CS · 9.3/m
Т1 Fаkеr#11111
Yone · Mid
3 / 14 / 2
22.7% KP
18,865
17% share
12,198g
244 CS · 7/m
Never enough#HECA1
Draven · ADC
3 / 7 / 1
18.2% KP
25,122
22.7% share
16,305g
315 CS · 9.1/m
BELARUS#MILIO
Seraphine · Support
1 / 7 / 7
36.4% KP
9,533
8.6% share
8,688g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
