Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Summoner's Rift · 45 days ago
5 / 1 / 6
K / D / A
47.8%
Kill participation
635.2
Damage / min
13,555g
388.8 gold / min
36
17 placed · 4 cleared
228
6.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChadRammus2137#Szafa
Jayce · Top
0 / 7 / 2
28.6% KP
17,310
23.1% share
12,151g
295 CS · 8.5/m
szolim#meow
Sylas · Jungle
2 / 2 / 4
85.7% KP
7,538
10.1% share
13,049g
241 CS · 6.9/m
Sal Terrae#EUNE
Ezreal · Mid
2 / 7 / 3
71.4% KP
28,825
38.5% share
13,904g
325 CS · 9.3/m
bruce wayne#l9l9
Nami · ADC
1 / 3 / 2
42.9% KP
6,329
8.5% share
7,833g
103 CS · 3/m
Satanael#66669
Viktor · Support
2 / 4 / 1
42.9% KP
14,851
19.8% share
13,016g
204 CS · 5.9/m
Red side
VictoryZorby#zzzz
Wukong · Top
5 / 1 / 6
47.8% KP
22,149
19.5% share
13,555g
228 CS · 6.5/m
Never enough#HECA1
Zed · Jungle
4 / 2 / 6
43.5% KP
22,779
20.1% share
16,959g
297 CS · 8.5/m
Green Buff#green
Lux · Mid
3 / 3 / 10
56.5% KP
29,016
25.6% share
13,689g
298 CS · 8.5/m
xiaobaopyke#zz1
Tristana · ADC
10 / 1 / 4
60.9% KP
34,182
30.1% share
20,119g
322 CS · 9.2/m
Kallio#KEVIN
Lulu · Support
1 / 0 / 13
60.9% KP
5,345
4.7% share
9,710g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
