Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Victory
Normal Draft · 43 days ago
8 / 11 / 10
K / D / A
46.2%
Kill participation
1,117.1
Damage / min
15,698g
492.9 gold / min
34
17 placed · 3 cleared
212
6.7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRudeuss#SUS
Camille · Top
4 / 10 / 3
17.5% KP
29,700
18.7% share
11,570g
188 CS · 5.9/m
Different Energy#EUNE
Sylas · Jungle
8 / 8 / 12
50% KP
28,686
18.1% share
12,744g
163 CS · 5.1/m
Lukagamin420#EUNE
Hwei · Mid
11 / 2 / 7
45% KP
49,325
31.1% share
15,031g
272 CS · 8.5/m
ZukaMagik#EUNE
Xayah · ADC
15 / 10 / 7
55% KP
39,608
25% share
14,987g
206 CS · 6.5/m
Axomi#EUNE
Lulu · Support
2 / 9 / 25
67.5% KP
11,357
7.2% share
10,378g
24 CS · 0.8/m
Red side
VictoryLetsPlayOP#EUNE
Renekton · Top
7 / 1 / 2
23.1% KP
24,481
17% share
15,309g
285 CS · 8.9/m
bobby#zzzz
Jarvan IV · Jungle
20 / 11 / 7
69.2% KP
52,870
36.6% share
19,710g
248 CS · 7.8/m
H0nil5#6653
Nasus · Mid
2 / 9 / 0
5.1% KP
22,803
15.8% share
10,956g
197 CS · 6.2/m
Zorby#zzzz
Miss Fortune · ADC
8 / 11 / 10
46.2% KP
35,581
24.7% share
15,698g
212 CS · 6.7/m
le diable blanc#wishy
Renata Glasc · Support
2 / 8 / 15
43.6% KP
8,592
6% share
9,648g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
