Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Normal Draft · 42 days ago
7 / 15 / 8
K / D / A
29.4%
Kill participation
1,335.8
Damage / min
14,086g
415.1 gold / min
32
14 placed · 3 cleared
228
6.7 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKseno23#2359
Zaahen · Top
13 / 9 / 1
28% KP
33,305
23.9% share
15,117g
204 CS · 6/m
L1GHTBRINGER#EUNE
Nunu & Willump · Jungle
7 / 13 / 10
34% KP
22,783
16.4% share
13,400g
205 CS · 6/m
tosąjakieśżarty#EUNE
Fizz · Mid
14 / 5 / 5
38% KP
36,111
25.9% share
16,803g
262 CS · 7.7/m
Dendilicious#EUNE
Tristana · ADC
5 / 14 / 9
28% KP
13,918
10% share
12,731g
148 CS · 4.4/m
FlashTibber#EUNE
Fiddlesticks · Support
11 / 10 / 11
44% KP
33,069
23.8% share
15,285g
146 CS · 4.3/m
Red side
VictoryZorby#zzzz
Yone · Top
7 / 15 / 8
29.4% KP
45,328
24.8% share
14,086g
228 CS · 6.7/m
Bezimkata1313#1313
Jhin · Jungle
4 / 10 / 2
11.8% KP
12,943
7.1% share
13,544g
267 CS · 7.9/m
Keria Jr#EUNE
Seraphine · Mid
5 / 8 / 13
35.3% KP
21,882
12% share
13,020g
215 CS · 6.3/m
Kallio#KEVIN
Caitlyn · ADC
22 / 7 / 14
70.6% KP
68,692
37.6% share
23,794g
255 CS · 7.5/m
xiaobaopyke#zz1
Pyke · Support
13 / 10 / 18
60.8% KP
34,057
18.6% share
15,553g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
