Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 41 days ago
7 / 10 / 15
K / D / A
57.9%
Kill participation
656.1
Damage / min
14,800g
442.5 gold / min
36
17 placed · 4 cleared
226
6.8 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySerendipity#Epi
Riven · Top
13 / 2 / 12
65.8% KP
35,550
29.5% share
20,692g
287 CS · 8.6/m
Zorby#zzzz
Lee Sin · Jungle
7 / 10 / 15
57.9% KP
21,948
18.2% share
14,800g
226 CS · 6.8/m
GOATTOUZ#GOAT
Twisted Fate · Mid
5 / 8 / 17
57.9% KP
25,343
21% share
14,298g
220 CS · 6.6/m
VALGAUSPURGAS123#멍청이CN
Kalista · ADC
11 / 14 / 13
63.2% KP
28,530
23.6% share
17,708g
263 CS · 7.9/m
Raluca Bădulescu#diva
Lulu · Support
2 / 11 / 26
73.7% KP
9,291
7.7% share
10,811g
35 CS · 1/m
Red side
DefeatDontTryToBeatMe#EUNE
Teemo · Top
2 / 9 / 8
22.2% KP
26,105
18.2% share
12,960g
260 CS · 7.8/m
DesperateZed#Zed
Zed · Jungle
10 / 6 / 12
48.9% KP
32,768
22.8% share
16,625g
240 CS · 7.2/m
zygena5#EUNE
Akali · Mid
17 / 7 / 3
44.4% KP
32,048
22.3% share
14,536g
182 CS · 5.4/m
wooback#000
Yunara · ADC
14 / 9 / 13
60% KP
42,013
29.2% share
18,599g
249 CS · 7.4/m
Scrapiee#2725
Thresh · Support
2 / 7 / 27
64.4% KP
10,791
7.5% share
11,269g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
