Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Normal Draft · 40 days ago
11 / 5 / 6
K / D / A
81%
Kill participation
945.8
Damage / min
17,235g
545.7 gold / min
51
28 placed · 3 cleared
223
7.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNicram#Urgod
Urgot · Top
4 / 9 / 7
52.4% KP
23,735
24.4% share
13,127g
251 CS · 7.9/m
Zorby#zzzz
Lee Sin · Jungle
11 / 5 / 6
81% KP
29,872
30.8% share
17,235g
223 CS · 7.1/m
Never enough#HECA1
Zed · Mid
2 / 5 / 3
23.8% KP
17,495
18% share
12,829g
251 CS · 7.9/m
Green Buff#green
Jinx · ADC
2 / 10 / 6
38.1% KP
15,206
15.7% share
12,754g
257 CS · 8.1/m
BELARUS#MILIO
Yuumi · Support
2 / 7 / 15
81% KP
10,784
11.1% share
8,741g
25 CS · 0.8/m
Red side
VictoryBoss62#EUNE
Trundle · Top
7 / 9 / 1
22.2% KP
20,323
19.9% share
12,629g
194 CS · 6.1/m
Sentient Clone#EUNE
Morgana · Jungle
4 / 4 / 12
44.4% KP
14,119
13.8% share
13,486g
224 CS · 7.1/m
screams29#EUNE3
Hwei · Mid
2 / 2 / 9
30.6% KP
17,419
17% share
12,376g
251 CS · 7.9/m
TheAccountant#Money
Caitlyn · ADC
19 / 3 / 5
66.7% KP
39,614
38.7% share
19,714g
257 CS · 8.1/m
TheTerrorist#Terro
Blitzcrank · Support
4 / 3 / 19
63.9% KP
10,889
10.6% share
11,814g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
