Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Ranked Solo/Duo · 40 days ago
11 / 7 / 21
K / D / A
61.5%
Kill participation
1,365.2
Damage / min
16,421g
471.6 gold / min
37
15 placed · 5 cleared
244
7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpolski gracz#BWG
Dr. Mundo · Top
0 / 11 / 4
10.3% KP
12,563
9.3% share
10,501g
194 CS · 5.6/m
Gh4sstly#EUNE
Taliyah · Jungle
10 / 8 / 15
64.1% KP
33,599
25% share
17,072g
255 CS · 7.3/m
Danny Phantom#435
Akshan · Mid
10 / 16 / 9
48.7% KP
32,519
24.2% share
15,996g
204 CS · 5.9/m
Stifi#Bomba
Karthus · ADC
15 / 7 / 10
64.1% KP
43,141
32.1% share
18,556g
297 CS · 8.5/m
Ok bro#rank1
Nautilus · Support
4 / 10 / 21
64.1% KP
12,713
9.4% share
10,771g
32 CS · 0.9/m
Red side
VictoryFerda Feedič#INT
Kayle · Top
16 / 10 / 5
40.4% KP
49,750
29.1% share
20,444g
335 CS · 9.6/m
Ragnar#YIDU
Lee Sin · Jungle
4 / 8 / 14
34.6% KP
24,292
14.2% share
15,198g
272 CS · 7.8/m
Zorby#zzzz
Zoe · Mid
11 / 7 / 21
61.5% KP
47,530
27.8% share
16,421g
244 CS · 7/m
tinisek#zzz
Jhin · ADC
16 / 7 / 6
42.3% KP
33,397
19.5% share
18,751g
264 CS · 7.6/m
onneznaa#kanta
Skarner · Support
5 / 8 / 18
44.2% KP
15,970
9.3% share
10,780g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
