Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Summoner's Rift · 36 days ago
17 / 2 / 10
K / D / A
58.7%
Kill participation
1,213.9
Damage / min
14,394g
679.5 gold / min
26
14 placed · 4 cleared
173
8.2 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNicram#Urgod
Sion · Top
5 / 0 / 6
23.9% KP
13,704
13.3% share
11,556g
199 CS · 9.4/m
Zorby#zzzz
Lee Sin · Jungle
17 / 2 / 10
58.7% KP
25,714
24.9% share
14,394g
173 CS · 8.2/m
LncL#Daisy
Locke · Mid
9 / 7 / 12
45.7% KP
24,669
23.9% share
11,013g
122 CS · 5.8/m
Never enough#HECA1
Zed · ADC
6 / 3 / 10
34.8% KP
19,381
18.8% share
12,353g
177 CS · 8.4/m
Natrium#NatMK
Mel · Support
9 / 5 / 11
43.5% KP
19,644
19.1% share
8,732g
37 CS · 1.7/m
Red side
DefeatSyzze#EUNE
Darius · Top
4 / 10 / 0
23.5% KP
16,342
24.2% share
8,682g
178 CS · 8.4/m
ZS14 SSIE#EUNE
Nocturne · Jungle
5 / 7 / 2
41.2% KP
10,205
15.1% share
7,724g
123 CS · 5.8/m
nalOg#EUNE
Orianna · Mid
2 / 11 / 6
47.1% KP
14,373
21.3% share
8,227g
143 CS · 6.8/m
kwgrzyb#EUNE
Ezreal · ADC
6 / 7 / 2
47.1% KP
19,439
28.8% share
9,392g
150 CS · 7.1/m
Hikari00#UwU
Seraphine · Support
0 / 11 / 9
52.9% KP
7,102
10.5% share
5,703g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
