Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 33 days ago
4 / 8 / 3
K / D / A
58.3%
Kill participation
741.1
Damage / min
8,789g
365.2 gold / min
21
9 placed · 1 cleared
157
6.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAtropaBelladonna#2637
Warwick · Top
14 / 2 / 3
53.1% KP
22,012
25.7% share
12,443g
154 CS · 6.4/m
WashedChallanger#IHFN
Jarvan IV · Jungle
7 / 3 / 9
50% KP
18,875
22% share
13,301g
243 CS · 10.1/m
asdadsasddas#idk
Mel · Mid
5 / 1 / 3
25% KP
14,640
17.1% share
11,131g
219 CS · 9.1/m
Marianeu#2137
Viktor · ADC
5 / 2 / 14
59.4% KP
23,414
27.3% share
12,382g
190 CS · 7.9/m
NowyRäkNowyJa#JD
Karma · Support
1 / 4 / 9
31.3% KP
6,677
7.8% share
7,200g
31 CS · 1.3/m
Red side
DefeatBaldric Montfort#420
Darius · Top
1 / 9 / 1
16.7% KP
8,710
16.3% share
7,104g
148 CS · 6.1/m
Radi prai truba#truba
Hecarim · Jungle
4 / 7 / 2
50% KP
11,778
22% share
9,728g
163 CS · 6.8/m
Zorby#zzzz
Zoe · Mid
4 / 8 / 3
58.3% KP
17,835
33.3% share
8,789g
157 CS · 6.5/m
BlackCleaver#69247
Aphelios · ADC
1 / 6 / 4
41.7% KP
10,591
19.8% share
9,144g
157 CS · 6.5/m
Izcrets#EUNE
Janna · Support
2 / 2 / 6
66.7% KP
4,643
8.7% share
6,430g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
