Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 28 days ago
14 / 8 / 10
K / D / A
48%
Kill participation
1,130.5
Damage / min
15,612g
431.5 gold / min
61
25 placed · 8 cleared
205
5.7 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryliada#liada
Illaoi · Top
4 / 15 / 5
23.1% KP
30,070
19.4% share
14,128g
251 CS · 6.9/m
Acrozo#0001
Qiyana · Jungle
5 / 13 / 5
25.6% KP
20,475
13.2% share
14,863g
236 CS · 6.5/m
hopecore#123
Ahri · Mid
12 / 10 / 10
56.4% KP
46,272
29.9% share
17,504g
261 CS · 7.2/m
Govnael#EUNE
Lucian · ADC
17 / 7 / 8
64.1% KP
51,823
33.4% share
23,008g
310 CS · 8.6/m
Exehel#EUNE
Milio · Support
1 / 5 / 31
82.1% KP
6,336
4.1% share
12,498g
32 CS · 0.9/m
Red side
DefeatNO KSANTE ACC#SOLOQ
Gwen · Top
17 / 6 / 5
44% KP
58,326
32.3% share
21,662g
323 CS · 8.9/m
AtropaBelladonna#2637
Quinn · Jungle
10 / 9 / 11
42% KP
43,950
24.4% share
17,291g
251 CS · 6.9/m
Zorby#zzzz
Sylas · Mid
14 / 8 / 10
48% KP
40,904
22.7% share
15,612g
205 CS · 5.7/m
Kinte#EUNE
Jhin · ADC
8 / 7 / 9
34% KP
28,496
15.8% share
17,439g
284 CS · 7.8/m
BlackCleaver#69247
Yuumi · Support
1 / 9 / 22
46% KP
8,816
4.9% share
10,295g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
