Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Normal Draft · 27 days ago
20 / 6 / 13
K / D / A
68.8%
Kill participation
1,362.9
Damage / min
19,060g
702.9 gold / min
28
16 placed · 1 cleared
193
7.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMasnykubus#2525
Volibear · Top
8 / 12 / 3
34.4% KP
30,152
25.6% share
13,022g
183 CS · 6.7/m
K4r0ks#1Reka
Quinn · Jungle
4 / 8 / 7
34.4% KP
18,034
15.3% share
9,501g
121 CS · 4.5/m
Persiaczek#DARK
Renekton · Mid
5 / 9 / 3
25% KP
18,477
15.7% share
10,647g
200 CS · 7.4/m
ILoveEveryWaifu#UwU
Kai'Sa · ADC
15 / 11 / 5
62.5% KP
41,975
35.6% share
15,148g
175 CS · 6.5/m
BuboRasista#Short
Milio · Support
0 / 8 / 22
68.8% KP
9,199
7.8% share
8,703g
25 CS · 0.9/m
Red side
Victorynot a feet guy#EUNE
Aatrox · Top
8 / 6 / 7
31.3% KP
24,379
21.5% share
11,802g
159 CS · 5.9/m
DarkHole0#EUNE
Nunu & Willump · Jungle
3 / 8 / 8
22.9% KP
5,232
4.6% share
10,113g
162 CS · 6/m
Ilegot#acdc
Malzahar · Mid
7 / 3 / 13
41.7% KP
24,272
21.4% share
15,035g
238 CS · 8.8/m
Zorby#zzzz
Swain · ADC
20 / 6 / 13
68.8% KP
36,958
32.6% share
19,060g
193 CS · 7.1/m
Sanakan#opran
Pyke · Support
10 / 9 / 21
64.6% KP
22,594
19.9% share
12,484g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
