Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nunu & Willump
Victory
Normal Draft · 25 days ago
4 / 3 / 11
K / D / A
39.5%
Kill participation
393.3
Damage / min
10,444g
444.1 gold / min
26
11 placed · 4 cleared
190
8.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSleepy Trouble#Bubl
Kassadin · Top
4 / 7 / 3
28% KP
11,623
15.1% share
9,252g
156 CS · 6.6/m
kitty cat boy#Ponni
Talon · Jungle
9 / 5 / 4
52% KP
22,615
29.3% share
11,616g
170 CS · 7.2/m
dompteur de chat#MNR
Yone · Mid
3 / 8 / 4
28% KP
15,266
19.8% share
9,150g
169 CS · 7.2/m
CzPatrik11#EUNE
Caitlyn · ADC
9 / 10 / 2
44% KP
21,452
27.8% share
10,273g
151 CS · 6.4/m
2NoMoreCookies2#EUNE
Janna · Support
0 / 8 / 13
52% KP
6,247
8.1% share
6,818g
33 CS · 1.4/m
Red side
VictoryTrusene#LV4L
Vayne · Top
8 / 9 / 2
26.3% KP
27,668
26% share
9,556g
147 CS · 6.3/m
Zorby#zzzz
Nunu & Willump · Jungle
4 / 3 / 11
39.5% KP
9,249
8.7% share
10,444g
190 CS · 8.1/m
Arekkusu#2301
LeBlanc · Mid
5 / 3 / 2
18.4% KP
22,165
20.8% share
10,080g
215 CS · 9.1/m
Never enough#HECA1
Draven · ADC
21 / 5 / 1
57.9% KP
39,746
37.4% share
20,084g
234 CS · 10/m
Sanakan#opran
Pyke · Support
0 / 5 / 16
42.1% KP
7,499
7.1% share
7,580g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
