Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Normal Draft · 24 days ago
20 / 6 / 6
K / D / A
72.2%
Kill participation
1,321.9
Damage / min
25,437g
635.4 gold / min
63
26 placed · 6 cleared
335
8.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKasapin#KaTa
Riven · Top
9 / 12 / 6
30.6% KP
36,855
19.5% share
18,008g
259 CS · 6.5/m
安らぎ#Leaf
Kha'Zix · Jungle
13 / 5 / 5
36.7% KP
32,484
17.2% share
19,147g
229 CS · 5.7/m
Tormented Ghost#EUNE
Zoe · Mid
12 / 6 / 16
57.1% KP
50,464
26.8% share
18,844g
287 CS · 7.2/m
Tsukimisou#EUNE
Brand · ADC
14 / 5 / 14
57.1% KP
55,564
29.5% share
20,554g
266 CS · 6.6/m
PsihoZayaC#PZC
Nami · Support
1 / 8 / 29
61.2% KP
13,252
7% share
11,781g
28 CS · 0.7/m
Red side
Defeatkarkinodertoten#krkno
Teemo · Top
8 / 10 / 11
52.8% KP
52,393
34.4% share
15,353g
227 CS · 5.7/m
SmurfFCry#777
Twisted Fate · Jungle
4 / 12 / 10
38.9% KP
12,770
8.4% share
17,762g
292 CS · 7.3/m
i am bob#bobik
Yone · Mid
2 / 10 / 8
27.8% KP
24,249
15.9% share
16,156g
364 CS · 9.1/m
Zorby#zzzz
Ekko · ADC
20 / 6 / 6
72.2% KP
52,919
34.7% share
25,437g
335 CS · 8.4/m
Sanakan#opran
Leona · Support
2 / 11 / 19
58.3% KP
9,983
6.6% share
12,446g
34 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
